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Archive for March, 2011

The Ten Commandments of Game Design – Part 1

Posted by Eric on 30.03.11

And He Said “Thou Shalt”

You know, I really love games.  I mean really.  A good game to me is something like an interactive book or movie.  As gamers, we don’t just follow the story, we get to influence it and really experience it.  And nothing pulls us out of that experience faster than a design flaw.  In that moment, we completely forget about storming the castle and remember that we’re just watching a bunch of pretty dots on a screen. Read the rest of this entry »


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