Jaron's Realm

Ask me the time, I'll tell you how to build a clock

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Archive for April, 2011

Portal 2: First Impressions

Posted by Eric on 21.04.11

I can’t say I was a rabid fan of the original Portal, but I enjoyed it and found it a refreshing challenge.  No big guns, no insanely tough baddies, just a portal gun, a few turrets, and mind-warping puzzles.  So I can’t say that I was really anticipating the sequel, but I did have high hopes for it, particularly with the co-op mode.  I’m still working through the single player campaign and haven’t touched co-op yet, but so far I’ve got some mixed feelings. Read the rest of this entry »

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The Ten Commandments of Game Design – Part 3

Posted by Eric on 14.04.11

…So Let It Be Done

I’ve ( hopefully ) saved the best for last.  This will likely be longer than the previous two sections, but I think every gamer in the world will agree these three Commandments are the most important.  Other elements of a game may be lacking, but if the story is good or if the problems aren’t too bad, most gamers will stick it out to finish the game.  But if you ever make the player feel cheated, don’t expect them to hang onto the game disc for much longer. Read the rest of this entry »

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The Ten Commandments of Game Design – Part 2

Posted by Eric on 07.04.11

So Let It Be Written…

Either I want to be lazy right now or I just can’t think of an inventive intro ( probably both, ) so let’s jump right into it.  Here are the Commandments of Game Design, numbers 4 – 7. Read the rest of this entry »

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