Jaron's Realm

Ask me the time, I'll tell you how to build a clock

Posts Tagged ‘gaming’

The Ten Commandments of Game Design – Part 3

Posted by Eric on 14.04.11

…So Let It Be Done

I’ve ( hopefully ) saved the best for last.  This will likely be longer than the previous two sections, but I think every gamer in the world will agree these three Commandments are the most important.  Other elements of a game may be lacking, but if the story is good or if the problems aren’t too bad, most gamers will stick it out to finish the game.  But if you ever make the player feel cheated, don’t expect them to hang onto the game disc for much longer. Read the rest of this entry »

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The Ten Commandments of Game Design – Part 2

Posted by Eric on 07.04.11

So Let It Be Written…

Either I want to be lazy right now or I just can’t think of an inventive intro ( probably both, ) so let’s jump right into it.  Here are the Commandments of Game Design, numbers 4 – 7. Read the rest of this entry »

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The Ten Commandments of Game Design – Part 1

Posted by Eric on 30.03.11

And He Said “Thou Shalt”

You know, I really love games.  I mean really.  A good game to me is something like an interactive book or movie.  As gamers, we don’t just follow the story, we get to influence it and really experience it.  And nothing pulls us out of that experience faster than a design flaw.  In that moment, we completely forget about storming the castle and remember that we’re just watching a bunch of pretty dots on a screen. Read the rest of this entry »

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